![]() Adds 2 empires that start with a massive Throne City and a Vassalized Free City.Whoever defeats the empire is Victorious.Empire's units have Frostling Transformation.Adds 1 empire that starts with 3 cities including a large Throne City.Whoever forms an alliance with or defeats each empire is Victorious.Adds 3 empires that start with 3 cities each and at war with each other.Most presence traits must be unlocked by reaching the required Pantheon level. ![]() The presence trait adds powerful developed empires to the realm. Mana resource nodes and pickups are defended by Ethereal Astral Sea monstersĪnimal units are common and Marauder animal units gain Empowered BeastsĪnimal units and infestations are common and Constructed Ancient Wonders are absent The inhabitants trait determines the composition of independent armies. The climate trait determines which provinces and province features are common, which are rare, and which are absent. The geography trait is the only mandatory realm trait and determines how many landmasses are in the realm, how are they separated from each other, and how are empires distributed on the landmasses. ![]()
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